It’s moot, but I was thinking about that floaty island I pulled recon on earlier. If I were taking a small force up there to clear it out, I’d follow the following plan:
Scout the periphery / forest and remove any guards that had ranged that far as quietly as possible.
Once the forest was more secured, set some snares and trip lines for quick easy trap material, and begin baiting more inhabitants into the woods.
The open fields are too open. Their archers might not be well equipped, but volume could still easily bring us down, so we stick to the trees as much as possible to limit their vision and efficacy. Send a secondary element to that village, circling around the woods to get to the backside, and continue to bait in small groups and take them out.
At this point, it doesn’t matter if we’re quiet or an alarm’s raised. With only a token force visible, we should continue to bait them into the alleys of the town or the forest where the lower visibility will play in our favor to continue to mask our numbers and reduce their ranged capabilities.
They will likely catch on to the game, and begin either attempting to saturate the woods with arrows, burn them down, or both. From there, we can circle to the town and advance on the temple and their main force, thinning their ranks with explosive arrows and magic.
Once inside, their superior numbers will be significantly reduced in capability, and our superior combat experience and equipment should allow us to quickly and decisively locate whatever objectives we may have within the temple, or simply blow it to hell and escape in the ensuing chaos.
What do you think, Lobo? Good plan? Vyl thought it would be a good idea for me to write it down so I didn’t forget.
Back to bed for me.