Rogues Gallery (The Thieve's Game)

Mugshot's Journal Again
Adventurer's Guild

The solution was staring me in the face and I missed it until just this morning. While I still do need to set up a network for our thieves to get into adventuring parties, I could make things so much more streamlined by creating a place for adventurer’s to gather in the first place. What we need is an adventurer’s guild. I don’t believe I’ve ever heard of such a thing existing, but it makes a lot of sense.

Especially in a town such as Olympia which is a hub for trade and news, having a place for adventurering parties to gather, train, and find jobs, while also giving us an unofficial but hopefully effective irregular fighting force should the need arise. This will also help me keep tabs on notable warriors and magic users around Dunbar, which is always valuable information for me.

And with a hub for the adventurers, we have an easy way to network our Rogues into appropriate parties.

Now for the complications.

First, we’re going to need a relatively large building to house this proposed guild. This means repurposing a warehouse, or building something from scratch in New Town. This building will need sleeping space for individuals and parties, a common room, likely some form of food and drink, secure meeting rooms for contract discussions, a bounty wall for job postings, bath house…

Can contract out with Mondar’s people to run the stables, they’ve a solid reputation and should also be perfectly capable of handling themselves.

Food and drink will be more difficult. I do not want to compete with Russet or Sarah after all. Hm, perhaps we can stick with cheap and simple fair for the adventurer’s on budgets, while those who want something less plain and can afford it can spend their coin elsewhere. Small beer, meat porridge, bread, cheese, that sort of thing.

Next is security for the town. If we’re inviting in adventurers, that’s bringing in a variety of warriors and wanderers, who WILL get drunk and rowdy. To maintain the necessary reputation for this to work long term, we will need to contain this somewhat. Having rowdy heroes coming in and pissing off the locals will NOT be conducive. We need this place to be a home they want to protect, not a bar on the road for them to get wasted and impregnate half the landscape. I don’t have any ideas on this currently, but I need to get with Hansen and Rolph to discuss this plan anyway. …And Brian. And the Magistrate.

Let’s see, what will membership to the Adventurer’s Guild entail? A base of operations from which to operate with easy access to food, talented blacksmiths, magic shops, and information regarding jobs. For a fee, your party will get a room with a lock, access to the bounty board, cheap but decent food, and… I’m drawing a blank.

I also don’t particularly want to be the head of two guilds. I don’t REALLY want to be the head of the thieve’s guild as it is, I want to retire. I’m just too paranoid right now to entirely let go of the reigns, even with Jaffa taking care of most of the guild master position currently. Point is, I want to find someone ELSE to run the adventurer’s guild. I had the fun thought of seeing if Brian’s brother, the hero of the Empire himself Dar would be interested in taking that position. After all, he’s by far one of the most experienced adventurer’s on Oerth, his name would add quite a bit of legitimacy to what I’m trying to do here. I seriously doubt that man’s available or willing however, ha! Have the duke run an adventuer’s guild?

Maybe I can trick Hansen into it… No. Bah. I’ll find someone I can trust who isn’t already in an advantageous position for me and the guild.

I can’t think of anything else right now, I’m bloody tired.

Oh, and it should without saying but we’ll be staffing from within our ranks, putting our cross trained members who are interested to work.

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Mugshot's Journal #WhoknowsAnymore
Outside Work Opportunities

I believe I have been struck by a brilliant idea, though I will of course be running it by a few key people before I work out implementation. I want to start a job network within the guild to help our members who are so inclined find their way into adventuring parties, or form their own with their guild mates. I have a couple of reasons for this.

First, the only group that is likely to travel more than adventurers is bards, and we already have a great working relationship with them. With assets embedded in adventuring parties, we will have a better view of the myriad dangers that have been cropping up around the empire that we might otherwise never hear about until it’s too late. This is information we can sell or relay to appropriate parties depending.

Second, it will provide real-world skill application and training in combat, survival, and a variety of other skills that simply can’t be taught. We can tell you how to take out a troll with a lamp and a butter knife, but until you’re facing one down in the fetid caves beneath the ruins of an ancient civilization, there’s only so much that’s going to stick.

Third, it gives our members a chance to expand their skill set. We can teach a few major classes, but being out in the world should open their eyes a bit and drive them to learning a new craft or doubling down and honing their rogue skills to a razors edge. I would never have become a ranger had I not been an adventurer.

Fourth, it provides a legitimate and often respected position in society. That in itself can be a valuable boon, especially if it comes without the baggage of being on the run.

It is hard, often exceptionally dangerous work, so I want to be pretty careful about how we choose our candidates for this new program.

I’ve got to get to work, I’ll run the idea past the appropriate parties and Crys later.

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The Married Life

“You bought a sword?”

Mug cringed inwardly. He knew that tone. “…Yup.”

“And you spent… how much?” They both knew she knew exactly how much. “I know you know I know. I want to hear you say it.”

He sighed. “Eleven hundred…”

“Gold?”

“…Platinum.”

“So… You spent twenty two THOUSAND gold pieces on a sword? Do you even know how to use one?”

“I mean, I know which end is the pointy one?”

“You’ve been stabbed enough by now, certainly.”

“I’ll just have Hansen teach me!”

She shook her head. “You’re an idiot, Mug.” The blue elf chuckled and hugged the half orc. “But you’re my idiot.”

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Mugshot's Journal - Commission Notes for the Dick

Requesting 4 semi-permanent wearable trinkets for Dryffa.

1 Passive Protection from Poison & Disease
1 Passive Barkskin and Shield
1 Masking (Make her harder to notice when she doesn’t want to be seen)
1 Offensive Charm (Sharper stronger claws, sharper stronger teeth? Something similar to Shillelagh spell?

Something that she can wear on her legs that won’t get in the way or catch, and won’t weigh her down so she can’t swim like traditional armor would. Please provide an expected cost per item, as well as any suggestions at your earliest convenience.

Thank you.

Edit: Notes here so player not the forgetting

Passive Protection from Poison & Disease: Blessings of the Unknown God (Full immunity to poisons and diseases, including magical), per Pip.

Barkskin Shield: Collar, 6k gp. See the Dick.

Masking: Shimmer sand brushings once daily, per Jaffa. Should last a month without, but why risk it?

Combat: Git gud. Alternatively, see Celeste at Dragonforge Keep about dragonblood potion. Also, require supply of dragonsblood. (Lasts 24 hours, boost strength, minor Int boost, Claw +4d10 dmg Bite + 3d20 Damage, claws and teeth unbreakable, no harmful side effects, except tired when it wears off) (Illegal for human use.)(500gp / month with supplied dragon blood, 25k / month if she supplies)

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Mugshot's Journal #?????
Being a thief is hard.

I have to say, the city of Olympia has changed. Do you remember the last time I got to bounce someone out of Russets who DIDN’T have their kneecaps intact? I almost don’t. Even as we grow, things have more or less begun to settle. Even with the troubles, even with the threat of danger, possible war, and who knows what all, Olympia is an incredibly safe place. That does make us a target, but that’s why the guild exists in the first place, right?

Unfortunately for me, master of the Guild, this means I have spent far more time scheming and administrating than I have remembering what it takes to actually sneak my giant ass around, much less fight like a thief. I’ve done too much palms up fighting, and it’s hard to switch back to how I SHOULD be fighting. I swear, it’s like I’ve been someone else entirely for several months now. Oof.

Well, the hell with that. I was never a great thief, but I’m a damned sight sneakier than I showed in the demon realm with those halflings that were trying to sacrafice Ian to… Well, they’re dead so it’s not like I’m going to to be asking them questions now. I’ll have someone with a more precise memory than mine draw up whatever symbol so we can get some research going and find out of there’s a new emergent threat we need to prepare for.

Hmm, of course it could be a feint. Can never be too careful of course. Doubt it’d be Bane, he’s still damned weak right now. Could be Khemosh, but it’s not his style…

Er, yes dear. You’re right.

Ugh, and I can’t believe I showed off my Elvish in front of the new pup. The hell is wrong with me, really? Ah! New blood. The elf, high elf no less, under protection from the Order of the Arches, is interesting. Apparently she’s done… Something. She’s in bad troubles with the Elves for it, apparently. So now she’s my problem. Joy. Need to get more details on that, but that’s not abnormal. She’s in the town guard, which is good. Attitude could use some work, but, eh. High elf. Whatcha gonna-OW!

Heheh…. I’ll probably have Teemo help keep an eye on her. He still sees a bit more than most do. I’ll give Hansen a headsup as well, he’ll need it.

Speaking of Caravaners, it’s coming up on a year since they’ve been in Olympia, we need to have a party or something to celebrate. Is it bad that I checked over my shoulder to make sure a Kender didn’t spontaneously appear when I wrote that?

I know, I know, but we don’t need THAT kind of party!

The other new blood is an ogre. Big bloody bruiser, that one. He’d probably make an excellent bouncer for the Rich Inn during the games, I’m pretty sure he could bounce ME if I let him. For now, he’s working the mines, since he seems to be used to and experienced at that sort of work.

Sort of new blood, I’m hearing that there’s now TWO Ians. Not sure how I feel about that.

Let’s see, demon realm, newbies… Oh! Ran into some Rakshasa on the 3rd continent. Turns out they were part of the Caravan we guarded, though they were not in our section. Knew Teemo though! Got a discount thanks to our mutual friend, got some neat baubles for the kids, and have invited them to our town during the next Games. I’ll help broker a deal between Estefan and Russet for prime space. Glad I recognized that name, I’ve been carrying a note for that Cat for… I honestly can’t remember how long. Frankly, I can’t believe it isn’t out of date.

Anything else? Jaffa is back, thankfully. His brother is alive and well, and he very much appreciated the chance to visit home. Hopefully the next time it happens I’ll actually be in town the whole time… There’s also a new 3rd Continent elf in town, a maker of some impressive arrows. I’ll have to see if he’ll do heavy crossbow bolts as well. I’d also like to know more about where he’s from. Damned tattoo’d elves are always so bloody mysterious…

Oh! And speaking of outdated notes, I’ve had another idea for a spell that would be quite useful for people in our position. Essentially, an updatable missive: You can write a message, send it, and as long as the message isn’t opened and read, the original writer can update it should new information come in. It’s not a perfect solution, but I’ve brought it up with the Dick and he’s apparently going to work on it. He has warned me it will be expensive, but that’s not particularly surprising.

I’m also wanting to pick up another language. Thanks to my most lovely of ladies, I speak several, thanks to my friends from the circus, I’m picking up Gnoll, but I would like to learn Krondorian, and take the time to actually become fluent in Gnoll, since they’re readily available, more or less. At some point, if I live long enough, I’ll try to find someone to teach me dragontongue. We’ll see though.

Now I believe I’m going to go out and see if I can hunt my tiger. Gotta get back into being sneaky somehow.

…Well, I could always claim the claw marks were yours…

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Underhanded Gifts

EDIT 11/10 10:59

NOTE: As always, this journal is written randomly in every language Mugshot knows, including phonetic spellings of non-written languages. Information security FTW!

Through Gloves and Crombie, with the approval of the Guild, I have ordered a shipment of Star Metal rivets and Buckles which will likely be lost on the way to their not actual destination. The shipment will instead find itself to Crombie, who will upgrade the town guards equipment as it comes in for repair as all guards armor and weapons will. This will eliminate any suspicion about what we’re doing. I have been reassured that even casting detect magic will only give the guards a minor aura, combined with antiquing the rivets so they do not look like the Star Metal they actually are, and we’ll have a further enhanced defensive line against any further palms up incursions.

On that note, Alisandra and the Dick will be doing a minor protection enchantment (AC -2, 1 Con), while giving the archers a subtle edge (1 Dex) and melee fighters a little extra ‘oomph’. (+1 str). The Temple even took part in acquiring blood samples from each of the guards. Course, it only matters when they’re wearing it, but you can’t fix everything for everyone all the time.

The wolves seem to be enjoying our new symbiosis. The town has enacted new laws protecting them. Any harm done to a wolf can only be done in self defense, and that claim has to pass muster by The Blue Lady herself.

Yes, love, I know you don’t like me calling you that, that’s why I didn’t! I wrote it down, for posterity, you knOW! Haha, okay, okay.

…Must past muster by the Great Arch-Drui-OW!

…Vyl says so.

No fun at all, dearest!

At any rate, the wolves have accepted their role, and even accepted the werewolf that I am, as well as (with even greater reservation than they did towards myself), the Gnolls from the circus. Still, it is with some (okay, a lot of) amusement that I watch traders who have been away from Olympia for awhile to come back being paced by their honor guard of whichever young wolves want to have a spot of fun and terrify the travelers. I’ll have to talk to see if I can get Korvo to keep his progeny in better line, amusing as it is, it is bound to get us in trouble of they keep it up too much.

Growing pains, and all that.

Jaffa, speaking of trouble, has suggested collecting offal and whatever hunters do not want to use to be placed around the wood by trusted individuals for the wolves. It’ll help keep the wolves out of our livestock and from being a nuisance. As such, I’m going to treat it as a position of honor and trust among the rangers and druids of the area, hand chosen by our local and terribly lovely Arch Druid.

The Brigade of Fire and Steel passed through again recently, and as always seems to happen when they come through town, a party broke out at Russets. Good drinking, good food, and new friends. Or persons of interest, depending on who you speak with. Considering their chummyness with my accidentally adopted Uncle Russet…

That leads to complications, he can’t be my adopted uncle if his children are my neices and nephew, that’d just be strange… Yes, you’re quite right, dear. I am over thinking this one.

At any rate, they seemed quite close with Liad and Russet, so that puts them far, far, far on the list “not a threat to my family”, especially considering some of the stories that came up from the gnomes and Russet, or the fact that Norman (Gnorman? Ow!) has a silver toothpick. They’re alright. I’m still curious about them, but I’ll worry about it later. If anything comes up Ian will let me know, since he’s currently traveling with the Brigade.

Hm, should’ve given him one of the Rings so he could check in, but he’s a resourceful one. Between him and Gloves, I’m not… overly… worried.

Ah, yes. The New Game for the Games… I must say Richard has drastically outdone my expectations and imagination with the new obstacle course. I had anticipated something like a mile long course with walls to climb, mud to slog through, ropes to swing on, something along those lines. What have we got instead? A goddamn ever-changing trap-o-rama designed for individual and team runs. No two runnings will ever be the same.

The next Games will be quite an event!

That is all on my mind for now, so dear paper, if you’ll excuse me, I have a Lady to walk and a tiger to b-OW!

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A Brief Note about the Games
In Plain Commmon, Even

A brief note so that I do not forget. I should get with Brian, The Champion if he’s in town, and the Games organizers about adding two new events to the next Games.

Individual and Team obstacle courses.

Challenge entrants to display speed, agility, and strength against walls, ropes, mud, whatever cruel and unusual obstacles we can come up with. The team course would need to be larger, forcing say… a five man team to work together to get through it. I think it would be entertaining, and would likely draw a respectable following in its own right.

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Mugshot's Journal #147
Tactical Thought Play

It’s moot, but I was thinking about that floaty island I pulled recon on earlier. If I were taking a small force up there to clear it out, I’d follow the following plan:

Scout the periphery / forest and remove any guards that had ranged that far as quietly as possible.

Once the forest was more secured, set some snares and trip lines for quick easy trap material, and begin baiting more inhabitants into the woods.

The open fields are too open. Their archers might not be well equipped, but volume could still easily bring us down, so we stick to the trees as much as possible to limit their vision and efficacy. Send a secondary element to that village, circling around the woods to get to the backside, and continue to bait in small groups and take them out.

At this point, it doesn’t matter if we’re quiet or an alarm’s raised. With only a token force visible, we should continue to bait them into the alleys of the town or the forest where the lower visibility will play in our favor to continue to mask our numbers and reduce their ranged capabilities.

They will likely catch on to the game, and begin either attempting to saturate the woods with arrows, burn them down, or both. From there, we can circle to the town and advance on the temple and their main force, thinning their ranks with explosive arrows and magic.

Once inside, their superior numbers will be significantly reduced in capability, and our superior combat experience and equipment should allow us to quickly and decisively locate whatever objectives we may have within the temple, or simply blow it to hell and escape in the ensuing chaos.

What do you think, Lobo? Good plan? Vyl thought it would be a good idea for me to write it down so I didn’t forget.

Back to bed for me.

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Through the Veil.
Hell begins to break loose.

Of all the missions and things I have done for the Order (of the Arches), this is turning out to be the most dangerous. I can not go into my journey through the thrice hell’s bedamned Ravenloft, not yet, that information is too dangerous and in the wrong hands, could turn this war for the worse. But I shall put down, my last moments in Ravenloft and what happened after I came through the veil; for debriefing and helping me remember.

Greywolf, my mount my beloved friend, and my most endearing companion; and I were fleeing to reach the veil portal that Liad prophesied would appear, that would lead back to Dunbar and Oerth. As the Night Beast closed on me, I rolled off of the saddle, barely avoiding its greater claws. I shouted for Greywolf to keep riding. Thank to gods that my crossbow was ever loaded, I fired a blast while casting magic missile at the same time. The bolt bushed the beast back, but the combined damage was only enough to stop it for a moment. Then Greywolf, that damned daemon steed, he had ridden to flank the Night Beast. He let loos with his lightening hooves and pushed the NB back. The NB turned on him, striking with a lesser claw knocking him down.

My rage at my beloved friend and steed being knocked down, I turned, full of rage. I attacked the NB. My weapons lost to me now, in the fog of the beast. I never thought to draw my sword, I leaped on the NB, ripping through its corporeal chaos. I ripped through it, destroying the magic bonds that held it together. I ripped the hear that bound it. swallowing it. As the NB dissipated around me, I saw Greywolf rise to his feat. I growled for him to run, he refused, then I howled at him.

He charged towards me, rising, rearing up as I was hit from the rear by the greater claw of another Night Beast. So intent on my companion, that I was not paying attention to the world around me. His rearing and lightening hooves saved my life, for I only took that one claw.

I turned as the NB backed away, I saw the others behind it. I grabbed the saddle and mounted GreyWolf. Pulling the artifact from my saddle bags, pushing Greywolf for all he was worth and threw the artifact behind me the blast threw both of us through the Veil. In truth, I do not know if we made it all the way through together, or if we were separated.

I do know that I awoke and Greywolf was nearby. I was with a motley group just this side of the Veil. I smelled the tain of my kind among them, But it was the juggler from Olympia, whom I had recruited into the order. I also smelled Lobo heavily, but he was not around. I realized that I was among some of is converts.

I was still a bit foggy when they were attacked by some vampyre dwarves, those damned souls. I will weep for them when there is time for tears. But this does mean that the artifact worked. Sealing the veil entrance from the Night Beast. I was able to stop that terror from ravaging this land. For now.

One of the VDs did their lethal charge and struck Brenna. The charge sapped her strength, a life altering thing indeed. The group fared well against them otherwise. The town guard and regiment men fought bravely. It was a harsh battle yet short, thanks to their bold leader and the rambunctious crew. As the VDs were being dealt with, we were blesses by Daniel and his bride.

Daniel offered his gift of the night to Brenna, something that I am sure Ciara might find interesting. But she is one to take any and all advantages. I must mark that she has 30 nights to be cured of it, or else fall to it forever. The Order will of course, help her in what ever she chooses.

Since there is time between each wave, we were able to rest. My wounds were tended to by this young waif of a lass, one of the Indopanese if my guess is right. One of the highborn, why she is with these louts, LOL, well who am I to wonder that. I am one of the few who can call forth Oblivian for protection. And praise the great Mishalkal for my not getting the taint of darkness that the Night Beasts can curse you with.

The group, at Brenna and a Regiment lad’s suggestion. Built a palisade of pikes In a cross hatch manner. This would work well against the VDs. They had also dismembered and burned the VDs. A wise thing.

When the next wave came through, it was zombies. Weak, easy to kill, but they were en mass and their bite (and claws) are lethal with rot. One of the groups members was rotted in the leg and the gut. The large Ogress. (who am I to judge on what one wishes to be)

They held the line well. I am proud of them. Even at being overrun they fought well and had each others backs. Using similar explosive arrows to the IWG. Even using an odd strategy, one of their number. Kurtwood, to use one of the northern Krondorian Sven’s Great Assbone’s. The stories of their lighting strike is true, if less successful than they might have hoped. I guess they take, taking one for the team, to an interesting level.

When they did disperse them we were grateful for the rest. We mended our hurts and took a much needed break. It was in this time that I had need to leave the group. Hoping to see them again, I will buy them each an ale at Russets.

I feel the need to also spend some time with this pup Mugshot, to make sure he can fully control his moods, though I feel his lady can control him if need be, but she has always been strong. Stronger than many of her kind. She has helped the Order many many times, and I know she is willing to again, if she is able.

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Mughsot's Journal #146
Home Again, for Now

I have returned from my posting at the Gate / Veil / Rift to Ravenloft and I must say that it was both enlightening and exciting. We have defeated a Banshee, semi-artificial vampiric dwarves, a horde of zombies, and four… I will call them Draklings, for lack of a better name. Chimeric amalgamations of in this case Red, Blue, and Black dragons, I would guess. Tough, intelligent, large, and bitey.

Our posting consisted of two Imperial Regiment and two town guards, as well as Brenna, Kurtwood, Osrika, Corky/Kitty, and Drace of the Brigade of Fire and Steel, with myself and Ian. Upon arrival, we consecrated additional ground as (temporary) Priests of Lobo. Kurtwood shared Laughing Water with everyone, negating my attempt to set a watch.

For combat, our first bout went quickly and efficiently. A Banshee stepped through the veil, stunned a couple of us with her Scream, and then died relatively quickly after being riddled with arrows and then being yanked headfirst into consecrated ground. The vampires came through sometime later, and were a much greater threat. Their hammers struck hard, and left a chill that went to your soul, but their true danger lay in their charge. When damaged, they would launch themselves at the one who wounded them, slamming that unfortunate to the ground and draining from them their strength. Brenna found this first hand.

After they were dispatched, the Regiment and Brenna came up with an excellent idea of erecting a pike wall across the road. Hopefully, should the vampires arrive again they would dash into a pike wall and save us from harm. Instead we got zombies. Even with Kurtwood and Ian using explosive arrows to soften them up and reduce their number, quite a few got behind our line and forced us to engage in hand-to-hand combat.

On the Brigade of Fire and Steel: I do not know what the dynamics of their full party are like, but with the reduced numbers I was fighting with I must say that they have a solid party dynamic. Their leader is heroic and inspiring. Brenna is a force to be reckoned with and wields a frying pan that I wouldn’t ever wish to be on the receiving end of. Osrika is a very talented healer and not a bad mage, Kitty is gigantic and great at that, and they all work very well together.

Ian is still obviously an outsider among them, and hasn’t quite hit his stride with their dynamic yet.

And then there’s Kurtwood. He reminds me somewhat of Mondar, except significantly more so. He is reckless. He doesn’t appear to actually give a damn who he kills as long as he’s getting a kill, but is such an effective force on the battle field that even when he severely injures or kills those that he’s fighting WITH, no one seems quite willing to kick him out.

I will say that he is very lucky that he did not kill either of my friends from the town guard, or he would not have made it back to Olympia. Or Ian, for that matter.

The first two draklings were large, but not particularly so. I suppose they were younger. They scorched us, but we put them down relatively quickly. The third was much a larger, closer to an oliphant. This one crushed our Fearless Leader’s armor to his body.

I made the relatively rash decision to leap onto its back, planning on severing spinal column from the base of the skull, but I missed my slash as the beast leaped into the air and almost immediately began barrel rolling. With nothing to hold on to I fell, but managed to tag the beast with my chainflail and send a blast of lightning to it’s head, bring the beast down more or less right on top of me. We both came to our feet, I avoided it stomping at me, and smashed the light out of it with a last swing from my flail, putting the beast down. Just to be certain, I cleaved it’s skull with Brichard’s ax to ensure it… probably wouldn’t survive. By the time I made it back to our position, they have felled a second of the larger Draklings.

As with the previous waves, we regrouped, patched ourselves up, but couldn’t do much further about the drakling corpses, though the Zombies were piled and burned.

Our relief showed up early, and immediately began further fortification of the position while we packed our slightly-crushed leader onto a wagon and headed back to Olympia.

Now, I will be perfectly upfront here: Despite the security inherent within this journal, there are some things I feel are simply too sensitive to put down here, even if Vyl and I are quite probably the only beings capable of actually reading them. We saved someone’s life, we met some interesting denizens of another world, and Brenna is apparently a vampire now.

Speaking of, Alizar should have the notes on that to me shortly.

At any rate, Laughing Water is great and all, but combat is combat and twelve hour combat shifts are twelve hour combat shifts. I miss Vyl’s constant, comforting presence in my mind. She’s still there, but she’s further away as she protects our woods. And right now, I’m fucking tired and racking out while I can.

I hope the Magistrate, Reggie, and Rolph are being smart and sneaking off for some rest on occasion as well… Might have to get Krys’s assistance on that front…

Until next time.

Mugshot Wolffang Dragontooth of Olympia
Guildmaster of the Olympian Thieve’s Guild
Member of the Order of Arches

Supplementary Note:

During the fight with the zombies, it would’ve been better to have our archers and mage within the middle of our formation, with our melee fighters positioned in a semi-box formation with the pike wall at our front. When they flanked, this would have allowed us to roll into a reverse Delta formation, or semi-circle, preventing the enemy from penetrating our ranks.

Assuming of course that we had disciplined fighters and a commander who was actually in charge, rather than a lose collection of adventurers and a few guardsmen.

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